Mesh.ColorAt (Int32, Double, Double, Double, Double)
Evaluate a mesh normal at a set of barycentric coordinates. Barycentric coordinates must be assigned in accordance with the rules as defined by
MeshPoint.T
.Namespace: Rhino.Geometry
Assembly: RhinoCommon (in RhinoCommon.dll)
**Since:**5.0
Syntax
public Color ColorAt( int faceIndex, double t0, double t1, double t2, double t3)
Parameters
faceIndex
Type:System.Int32
Index of triangle or quad to evaluate.
t0
Type:System.Double
First barycentric coordinate.
t1
Type:System.Double
Second barycentric coordinate.
t2
Type:System.Double
Third barycentric coordinate.
t3
Type:System.Double
Fourth barycentric coordinate. If the face is a triangle, this coordinate will be ignored.
Return Value
Type:Color
The interpolated vertex color on the mesh or Color.Transparent if the faceIndex is not valid, if the barycentric coordinates could not be evaluated, or if there are no colors defined on the mesh.
Remarks
Coordinate 0,0,0,0 is not a valid set of barycentric coordinates. The sum of t0 to t3 should be 1.