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Transform.Multiply (Transform, Vector3d)

Public Operator

Multiplies a transformation by a vector and gets a new vector.

Namespace: Rhino.Geometry

Assembly: RhinoCommon (in RhinoCommon.dll)

**Since:**5.0

Syntax

public static Vector3d operator *(
Transform m,
Vector3d v
)

Parameters

m

Type: Rhino.Geometry.Transform
A transformation.

v

Type: Rhino.Geometry.Vector3d
A vector.

Return Value

Type: Vector3d
The transformed vector.

Remarks

Note well: The right hand column and bottom row have an important effect when transforming a Euclidean point and have no effect when transforming a vector. Be sure you understand the differences between vectors and points when applying a 4x4 transformation.