DisplayPipeline
The display pipeline calls events during specific phases of drawing During the drawing of a single frame the events are called in the following order.
[Begin Drawing of a Frame]
- CalculateBoundingBox
- CalculateClippingPanes
- SetupFrustum
- SetupLighting
- InitializeFrameBuffer
- DrawBackground
- If this is a layout and detail objects exist the channels are called in the same order for each detail object (drawn as a nested viewport)
- PreDrawObjects
- For Each Visible Non Highlighted Object
- PostDrawObjects - depth writing/testing on
- DrawForeGround - depth writing/testing off
- For Each Visible Highlighted Object
- PostProcessFrameBuffer (If a delegate exists that requires this)
- DrawOverlay (if Rhino is in a feedback mode)
[End of Drawing of a Frame]
NOTE: There may be multiple DrawObject calls for a single object. An example of when this could happen would be with a shaded sphere. The shaded mesh is first drawn and these channels would be processed; then at a later time the isocurves for the sphere would be drawn.
Inheritance Hierarchy
System.Object
Rhino.Display.DisplayPipeline
Namespace: Rhino.Display
Assembly: RhinoCommon (in RhinoCommon.dll)
Syntax
public sealed class DisplayPipeline
The DisplayPipeline type exposes the following members.
Properties
Name
Description
Public Property
ActiveObject
Public Property
ActiveObjectNestingLevel
Public Property
ActiveObjectNestingStack
Public Property
ActiveTopLevelObject
Public Property
DefaultCurveThickness
Gets the curve thickness as defined by the current display mode. Note: this only applies to curve objects, Brep and Mesh wires may have different settings.
Public Property
DepthMode
Public Property
DisplayPipelineAttributes
Public Property
DpiScale
Scale factor used for high resolution displays. When a monitor that this pipeline is drawing to is at a DPI of 96, this value is one. On high DPI monitors, this value will commonly be greater than one.
Public Property
DrawingGrips
Gets a value that indicates whether the pipeline is currently in a grip drawing operation.
Public Property
DrawingSurfaces
Gets a value that indicates whether the pipeline is currently in a surface drawing operation. Surface drawing means draw the shaded triangles of a mesh representing the surface (mesh, extrusion, or brep). This is useful when inside of a draw event or display conduit to check and see if the geometry is about to be drawn as a shaded set of triangles representing the geometry. See DrawingWires to check and see if the wireframe representation of the geometry is going to be drawn.
Public Property
DrawingWires
Gets a value that indicates whether the pipeline is currently in a curve drawing operation. This is useful when inside of a draw event or display conduit to check and see if the geometry is about to be drawn is going to be drawing the wire representation of the geometry (mesh, extrusion, or brep). See DrawingSurfaces to check and see if the shaded mesh representation of the geometry is going to be drawn.
Public Property
FrameBuffer
Gets the contents of the frame buffer that this pipeline is drawing to.
Public Property
FrameSize
Gets the size of the frame buffer that this pipeline is drawing to.
Public Property
IsDynamicDisplay
Gets a value that indicates whether the viewport is in Dynamic Display state. Dynamic display is the state a viewport is in when it is rapidly redrawing because of an operation like panning or rotating. The pipeline will drop some level of detail while inside a dynamic display state to keep the frame rate as high as possible.
Public Property
IsInViewCapture
Gets a value that indicates whether this pipeline is currently drawing for ViewCaptureToFile or ViewCaptureToClipboard
Public Property
IsOpen
Is true of the pipeline is open, false otherwise.
Public Property
IsOpenGL
Gets a value indicating whether or not this pipeline is drawing into an OpenGL context.
Public Property
IsPrinting
Gets a value that indicates whether this pipeline is currently drawing for printing purposes.
Public Property
IsStereoMode
Gets a value that indicates whether this pipeline is currently using an engine that is performing stereo style drawing. Stereo drawing is for providing an “enhanced 3-D” effect through stereo viewing devices.
Public Property
ModelTransform
Gets or sets the current model transformation that is applied to vertices when drawing.
Public Property
ModelTransformIsIdentity
Gets a value that indicates whether the Model Transform is an Identity transformation.
Public Property
NestLevel
Gets the current nested viewport drawing level. This is used to know if you are currently inside the drawing of a nested viewport (detail object in Rhino).
Nest level = 0 Drawing is occurring in a standard Rhino viewport or on the page viewport.
Nest level = 1 Drawing is occurring inside a detail view object.
Public Property
RenderPass
Gets the current pass that the pipeline is in for drawing a frame. Typically drawing a frame requires a single pass through the DrawFrameBuffer function, but some special display effects can be achieved through drawing with multiple passes.
Public Property
ShadingRequired
Gets or sets the “ShadingRequired” flag. This flag gets set inside the pipeline when a request is made to draw a shaded mesh but the current render engine doesn’t support shaded mesh drawing…at this point the redraw mechanism will make sure everything will work the next time around.
Public Property
StereoProjection
Gets the current stereo projection if stereo mode is on.
0 = left
1 = right
If stereo mode is not enables, this property always returns 0.
Public Property
SupportsShading
Gets whether or not this pipeline supports shaded meshes.
Public Property
Viewport
Public Property
ZBiasMode
Methods
Name
Description
Public Method
AddClippingPlane
Add a clipping plane to be used during the drawing of this frame
Public Method
Static Member
AvailableOpenGLVersion
If Rhino is using OpenGL for display, this function will return major.minor version of OpenGL available for this instance of Rhino
Public Method
ClearFrameBuffer
Fill the frame buffer with a single color. This function also clears the depth buffer for engines that support depth buffered drawing.
Public Method
Clone
Clones the pipeline. Creates an identical copy of “this” pipeline. Copies all conduits from “this” pipeline to the new pipeline.
Public Method
Close
Closes the pipeline.
Public Method
Static Member
CullControlPolygon
Returns a value indicating if only points on the side of the surface that face the camera are displayed.
Public Method
Draw2dLine(Point, Point, Color, Single)
Public Method
Draw2dLine(PointF, PointF, Color, Single)
Public Method
Draw2dRectangle
Public Method
Code Example
Draw2dText(String, Color, Point2d, Boolean)
Draws 2D text on the viewport.
Public Method
Draw2dText(String, Color, Point3d, Boolean)
Draws 2D text on the viewport.
Public Method
Draw2dText(String, Color, Point2d, Boolean, Int32)
Draws 2D text on the viewport.
Public Method
Draw2dText(String, Color, Point3d, Boolean, Int32)
Draws 2D text on the viewport.
Public Method
Draw2dText(String, Color, Point2d, Boolean, Int32, String)
Draws 2D text on the viewport.
Public Method
Draw2dText(String, Color, Point3d, Boolean, Int32, String)
Draws 2D text on the viewport.
Public Method
Draw3dText(Text3d, Color)
Public Method
Draw3dText(Text3d, Color, Plane)
Draws 3d text with a different plane than what is defined in the Text3d class.
Public Method
Draw3dText(Text3d, Color, Point3d)
Draws 3d text using the Text3d plane with an adjusted origin.
Public Method
Draw3dText(String, Color, Plane, Double, String)
Public Method
Draw3dText(String, Color, Plane, Double, String, Boolean, Boolean)
Public Method
Draw3dText(String, Color, Plane, Double, String, Boolean, Boolean, TextHorizontalAlignment, TextVerticalAlignment)
Public Method
DrawActivePoint
Draws a point in style used during “GetPoint” operations
Public Method
DrawAnnotation
Public Method
DrawAnnotationArrowhead
Public Method
DrawArc(Arc, Color)
Draw a single arc object.
Public Method
DrawArc(Arc, Color, Int32)
Draw a single arc object.
Public Method
DrawArrow(Line, Color)
Draws a single arrow object. An arrow consists of a Shaft and an Arrow head at the end of the shaft.
Public Method
Code Example
DrawArrow(Line, Color, Double, Double)
Draws a single arrow object. An arrow consists of a Shaft and an Arrow head at the end of the shaft.
Public Method
DrawArrowHead
Draws a single arrow head.
Public Method
DrawArrows(IEnumerable.Line., Color)
Draws a collection of arrow objects. An arrow consists of a Shaft and an Arrow head at the end of the shaft.
Public Method
DrawArrows(.Line., Color)
Draws a collection of arrow objects. An arrow consists of a Shaft and an Arrow head at the end of the shaft.
Public Method
Code Example
DrawBitmap
Draws a bitmap in screen coordinates
Public Method
DrawBox(BoundingBox, Color)
Draws the edges of a BoundingBox.
Public Method
DrawBox(Box, Color)
Draws the edges of a Box object.
Public Method
DrawBox(BoundingBox, Color, Int32)
Draws the edges of a BoundingBox.
Public Method
DrawBox(Box, Color, Int32)
Draws the edges of a Box object.
Public Method
DrawBoxCorners(BoundingBox, Color)
Draws corner widgets of a world aligned bounding box. Widget size will be 5% of the Box diagonal.
Public Method
DrawBoxCorners(BoundingBox, Color, Double)
Draws corner widgets of a world aligned bounding box.
Public Method
DrawBoxCorners(BoundingBox, Color, Double, Int32)
Draws corner widgets of a world aligned bounding box.
Public Method
DrawBrepShaded
Draws a shaded mesh representation of a brep.
Public Method
DrawBrepWires(Brep, Color)
Draws all the wireframe curves of a brep object.
Public Method
DrawBrepWires(Brep, Color, Int32)
Draws all the wireframe curves of a brep object.
Public Method
Code Example
DrawCircle(Circle, Color)
Draw a single circle object.
Public Method
DrawCircle(Circle, Color, Int32)
Draw a single circle object.
Public Method
DrawCone(Cone, Color)
Draw a wireframe cone.
Public Method
DrawCone(Cone, Color, Int32)
Draw a wireframe cone.
Public Method
DrawConstructionPlane
Draws a construction plane.
Public Method
DrawCurvatureGraph(Curve, Color)
Draw a typical Rhino Curvature Graph.
Public Method
DrawCurvatureGraph(Curve, Color, Int32)
Draw a typical Rhino Curvature Graph.
Public Method
DrawCurvatureGraph(Curve, Color, Int32, Int32, Int32)
Draw a typical Rhino Curvature Graph.
Public Method
DrawCurve(Curve, DisplayPen)
Public Method
DrawCurve(Curve, Color)
Draw a single Curve object.
Public Method
DrawCurve(Curve, Color, Int32)
Draw a single Curve object.
Public Method
DrawCylinder(Cylinder, Color)
Draw a wireframe cylinder.
Public Method
DrawCylinder(Cylinder, Color, Int32)
Draw a wireframe cylinder.
Public Method
DrawDirectionArrow
Public Method
DrawDot(Point3d, String)
Draws a text dot in world coordinates.
Public Method
DrawDot(Single, Single, String)
Draws a text dot in screen coordinates.
Public Method
DrawDot(Point3d, String, Color, Color)
Draw a text dot in world coordinates.
Public Method
DrawDot(TextDot, Color, Color, Color)
Draw a text dot as defined by the text dot class
Public Method
DrawDot(Single, Single, String, Color, Color)
Draws a text dot in screen coordinates.
Public Method
DrawDottedLine(Line, Color)
Draws a single dotted line.
Public Method
DrawDottedLine(Point3d, Point3d, Color)
Draws a single dotted line.
Public Method
DrawDottedPolyline
Draws a set of connected lines (polyline) in a dotted pattern (0x00001111).
Public Method
DrawExtrusionWires(Extrusion, Color)
Draws all the wireframe curves of an extrusion object.
Public Method
DrawExtrusionWires(Extrusion, Color, Int32)
Draws all the wireframe curves of an extrusion object.
Public Method
DrawGradientHatch(Hatch, IEnumerable.ColorStop., Point3d, Point3d, Boolean, Single, DisplayPen, Color)
Public Method
DrawGradientHatch(Hatch, IEnumerable.ColorStop., Point3d, Point3d, Boolean, Single, Single, Color)
Public Method
DrawGradientHatch(Hatch, Color, Color, Point3d, Point3d, Boolean, Single, Color)
Draw a two point gradient filled hatch
Public Method
DrawGradientLines
Public Method
DrawGradientMesh
Public Method
DrawHatch(Hatch, Color, Color)
Public Method
DrawHatch(Hatch, Color, DisplayPen, Color)
Public Method
DrawInstanceDefinition(InstanceDefinition)
Draws an InstanceDefinition.
Public Method
DrawInstanceDefinition(InstanceDefinition, Transform)
Draws an InstanceDefinition.
Public Method
DrawLight
Draws a light.
Public Method
DrawLine(Line, DisplayPen)
Public Method
DrawLine(Line, Color)
Draws a single line object.
Public Method
DrawLine(Line, Color, Int32)
Draws a single line object.
Public Method
DrawLine(Point3d, Point3d, Color)
Draws a single line object.
Public Method
DrawLine(Point3d, Point3d, Color, Int32)
Draws a single line object.
Public Method
DrawLineArrow
Draws an arrow made up of three line segments.
Public Method
DrawLineNoClip
Draws a single line object .This version of line drawing will draw the segments of the line that extend beyond the near and far planes of the view frustum with depths on those planes
Public Method
DrawLines(IEnumerable.Line., Color)
Draws a set of lines with a given color and thickness. If you want the fastest possible set of lines to be drawn, pass a Line[] for lines.
Public Method
DrawLines(.Line., DisplayPen)
Public Method
DrawLines(IEnumerable.Line., Color, Int32)
Draws a set of lines with a given color and thickness. If you want the fastest possible set of lines to be drawn, pass a Line[] for lines.
Public Method
DrawMarker(Point3d, Vector3d, Color)
Draws an arrow marker as a view-aligned widget.
Public Method
DrawMarker(Point3d, Vector3d, Color, Int32)
Draws an arrow marker as a view-aligned widget.
Public Method
DrawMarker(Point3d, Vector3d, Color, Int32, Double)
Draws an arrow marker as a view-aligned widget.
Public Method
DrawMarker(Point3d, Vector3d, Color, Int32, Double, Double)
Draws an arrow marker as a view-aligned widget.
Public Method
DrawMeshFalseColors
Draws the mesh faces as false color patches. The mesh must have Vertex Colors defined for this to work.
Public Method
Code Example
DrawMeshShaded(Mesh, DisplayMaterial)
Draws the shaded faces of a given mesh.
Public Method
DrawMeshShaded(Mesh, DisplayMaterial, .Int32.)
Draws the shaded faces of a given mesh.
Public Method
DrawMeshVertices
Draws all the vertices in a given mesh.
Public Method
Code Example
DrawMeshWires(Mesh, Color)
Draws all the wires in a given mesh.
Public Method
DrawMeshWires(Mesh, Color, Int32)
Draws all the wires in a given mesh.
Public Method
DrawObject(RhinoObject)
Draws a RhinoObject.
Public Method
Code Example
DrawObject(RhinoObject, Transform)
Draws a RhinoObject with an applied transformation.
Public Method
DrawParticles(ParticleSystem)
Public Method
DrawParticles(ParticleSystem, DisplayBitmap)
Public Method
DrawParticles(ParticleSystem, .DisplayBitmap.)
Public Method
DrawPatternedLine(Line, Color, Int32, Int32)
Draws a single line with specified pattern.
Public Method
DrawPatternedLine(Point3d, Point3d, Color, Int32, Int32)
Draws a single line with specified pattern.
Public Method
DrawPatternedPolyline
Draws a set of connected lines (polyline) with specified pattern.
Public Method
DrawPoint(Point3d)
Draws a point using the current display attribute size, style and color
Public Method
DrawPoint(Point3d, Color)
Draws a point with a given radius, style and color.
Public Method
DrawPoint(Point3d, PointStyle, Int32, Color)
Draws a point with a given radius, style and color.
Public Method
DrawPoint(Point3d, PointStyle, Single, Color)
Draws a point with a given radius, style and color.
Public Method
DrawPoint(Point3d, PointStyle, Color, Color, Single, Single, Single, Single, Boolean, Boolean)
Public Method
DrawPointCloud(PointCloud, Int32)
Draws a point cloud.
Public Method
DrawPointCloud(PointCloud, Single)
Draws a point cloud.
Public Method
DrawPointCloud(PointCloud, Int32, Color)
Draws a point cloud.
Public Method
DrawPointCloud(PointCloud, Single, Color)
Draws a point cloud.
Public Method
DrawPoints(DisplayPointSet)
Public Method
DrawPoints(DisplayPointSet, DisplayPointAttributes, DisplayPointAttributes)
Public Method
DrawPoints(IEnumerable.Point3d., PointStyle, Int32, Color)
Draw a set of points with a given radius, style and color.
Public Method
DrawPoints(IEnumerable.Point3d., PointStyle, Single, Color)
Draw a set of points with a given radius, style and color.
Public Method
DrawPoints(IEnumerable.Point3d., PointStyle, Color, Color, Single, Single, Single, Single, Boolean, Boolean)
Public Method
DrawPolygon
Draws a filled, convex polygon from a collection of points.
Public Method
DrawPolyline(IEnumerable.Point3d., Color)
Draws a single Polyline object.
Public Method
DrawPolyline(IEnumerable.Point3d., Color, Int32)
Draws a single Polyline object.
Public Method
DrawRoundedRectangle
Public Method
DrawSphere(Sphere, Color)
Draw a wireframe sphere.
Public Method
DrawSphere(Sphere, Color, Int32)
Draw a wireframe sphere.
Public Method
DrawSprite(DisplayBitmap, Point2d, Single)
Public Method
DrawSprite(DisplayBitmap, Point2d, Single, Color)
Public Method
DrawSprite(DisplayBitmap, Point2d, Single, Single)
Draw screen oriented image centered at 2d screen location
Public Method
DrawSprite(DisplayBitmap, Point3d, Single, Boolean)
Public Method
DrawSprite(DisplayBitmap, Point3d, Single, Color, Boolean)
Public Method
DrawSprites(DisplayBitmap, DisplayBitmapDrawList, Single, Boolean)
Public Method
DrawSprites(DisplayBitmap, DisplayBitmapDrawList, Single, Vector3d, Boolean)
Public Method
DrawStereoFrameBuffer
Draws the viewport as seen from the left and the right eye viewports and returns the result as OpenGL texture handles.
Public Method
DrawSubDShaded
Draw a shaded mesh representation of a SubD
Public Method
DrawSubDWires(SubD, Color, Single)
Draws all the wireframe curves of a SubD object
Public Method
DrawSubDWires(SubD, DisplayPen, DisplayPen, DisplayPen, DisplayPen)
Draws all the wireframe curves os a SubD object using different pens
Public Method
DrawSurface
Draw wireframe display for a single surface.
Public Method
DrawText(TextEntity, Color)
Public Method
DrawText(TextEntity, Color, Transform)
Public Method
DrawText(TextEntity, Color, Double)
Public Method
Static Member
DrawToBitmap
Draw a given viewport to an off-screen bitmap.
Public Method
DrawTorus(Torus, Color)
Draw a wireframe torus.
Public Method
DrawTorus(Torus, Color, Int32)
Draw a wireframe torus.
Public Method
DrawZebraPreview(Brep, Color)
Draws a shaded Brep with Zebra stripe preview.
Public Method
DrawZebraPreview(Mesh, Color)
Draws a shaded Mesh with Zebra stripe preview.
Public Method
EnableClippingPlanes
Enable or disable the Clipping Plane logic of the engine.
Public Method
EnableColorWriting
Enable or disable the ColorWriting behavior of the engine.
Public Method
EnableDepthTesting
Enable or disable the DepthTesting behavior of the engine. When DepthTesting is disabled, objects in front will no longer occlude objects behind them.
Public Method
EnableDepthWriting
Enable or disable the DepthWriting behavior of the engine. When DepthWriting is disabled, drawn geometry does not affect the Z-Buffer.
Public Method
EnableLighting
Enable or disable the Lighting logic of the engine.
Public Method
Equals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public Method
Flush
Force the pipeline to immediately flush any cached geometry to the display
Public Method
Static Member
GetDrawListSerialNumbers
Gets the current model and page view draw list serial numbers, which can be used to determine if a model or page view needs to be redrawn.
Public Method
GetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public Method
GetLights
Get lights that this pipeline is current using
Public Method
GetOpenGLCameraToClip
Get an array of 16 floats that represents the “camera” to “clip” coordinate transformation in OpenGL’s right handed coordinate system
Public Method
GetOpenGLWorldToCamera
Get an array of 16 floats that represents the “world” to “camera” coordinate transformation in OpenGL’s right handed coordinate system
Public Method
GetOpenGLWorldToClip
Get an array of 16 floats that represents the “world” to “clip” coordinate transformation in OpenGL’s right handed coordinate system
Public Method
GetType
Gets the Type of the current instance.
(Inherited from Object.)
Public Method
InterruptDrawing
Tests to see if the pipeline should stop drawing more geometry and just show what it has so far. If a drawing operation is taking a long time, this function will return true and tell Rhino it should just finish up and show the frame buffer. This is used in dynamic drawing operations.
Public Method
IsActive
Determines if an object can be visible in this viewport based on it’s object type and display attributes. This test does not check for visibility based on location of the object. NOTE: Use CRhinoDisplayPipeline::IsVisible() to perform “visibility” tests based on location (is some part of the object in the view frustum). Use CRhinoDisplayPipeline::IsActive() to perform “visibility” tests based on object type.
Public Method
IsInTiledDraw
Returns true if the currently drawn frame is part of a tiled capture. Tiled captures are performed when creating large raster outputs.
Public Method
IsVisible(BoundingBox)
Test a given box for visibility inside the view frustum under the current viewport and model transformation settings.
Public Method
IsVisible(Point3d)
Test a given 3d world coordinate point for visibility inside the view frustum under the current viewport and model transformation settings.
Public Method
IsVisible(RhinoObject)
Test a given object for visibility inside the view frustum under the current viewport and model transformation settings. This function calls a virtual IsVisibleFinal function that sub-classed pipelines can add extra tests to. In the base class, this test only tests visibility based on the objects world coordinates location and does not pay attention to the object’s attributes. NOTE: Use CRhinoDisplayPipeline::IsVisible() to perform “visibility” tests based on location (is some part of the object in the view frustum). Use CRhinoDisplayPipeline::IsActive() to perform “visibility” tests based on object type.
Public Method
Static Member
MakeDefaultOpenGLContextCurrent
Make a “default” OpenGL context current
Public Method
Measure2dText
Determines screen rectangle that would be drawn to using the Draw2dText(..) function with the same parameters.
Public Method
Open
Opens the pipeline.
Public Method
PopClipTesting
Obsolete.
Pop a ClipTesting flag off the engine’s stack.
Public Method
PopCullFaceMode
Pop a FaceCull flag off the engine’s stack.
Public Method
PopDepthTesting
Pop a DepthTesting flag off the engine’s stack.
Public Method
PopDepthWriting
Pop a DepthWriting flag off the engine’s stack.
Public Method
PopModelTransform
Pop a model transformation off the engine’s model transform stack.
Public Method
PopProjection
Pop a view projection off this pipelines projection stack
Public Method
Push2dProjection
Push the current view projection and set the viewport up to be a simple 2D top projection where the camera frustum matches the same size as the screen port. This allows geometry draw functions to act like they are working with typical 2d graphics APIs on a window
Public Method
PushClipTesting
Obsolete.
Push a ClipTesting flag on the engine’s stack.
Public Method
PushCullFaceMode
Push a FaceCull flag on the engine’s stack.
Public Method
PushDepthTesting
Push a DepthTesting flag on the engine’s stack.
Public Method
PushDepthWriting
Push a DepthWriting flag on the engine’s stack.
Public Method
PushModelTransform
Push a model transformation on the engine’s model transform stack.
Public Method
RemoveClippingPlane
Remove a clipping plane from the pipeline for this frame
Public Method
SetupDisplayMaterial(Color)
Public Method
SetupDisplayMaterial(RhinoDoc, RhinoObject)
Sets up a display material.
Public Method
SetupDisplayMaterial(RhinoDoc, RhinoObject, ObjectAttributes)
Sets up a display material.
Public Method
SetupDisplayMaterial(RhinoDoc, RhinoObject, ObjectAttributes, Transform)
Sets up a display material.
Public Method
ToString
Returns a string that represents the current object.
(Inherited from Object.)
Events
Name
Description
Public Event
Static Member
CalculateBoundingBox
Public Event
Static Member
CalculateBoundingBoxZoomExtents
Calculate a bounding to include in the Zoom Extents command.
Public Event
Static Member
DisplayModeChanged
Public Event
Static Member
DrawForeground
Called after all non-highlighted objects have been drawn and PostDrawObjects has been called. Depth writing and testing are turned OFF. If you want to draw with depth writing/testing, see PostDrawObjects.
Public Event
Static Member
DrawOverlay
If Rhino is in a feedback mode, the draw overlay call allows for temporary geometry to be drawn on top of everything in the scene. This is similar to the dynamic draw routine that occurs with custom get point.
Public Event
Static Member
InitFrameBuffer
Public Event
Static Member
ObjectCulling
Public Event
Static Member
PostDrawObject
Called right after an individual object has been drawn. NOTE: Do not use this event unless you absolutely need to. It is called for every object in the document and can slow display down if a large number of objects exist in the document
Public Event
Static Member
PostDrawObjects
Called after all non-highlighted objects have been drawn. Depth writing and testing are still turned on. If you want to draw without depth writing/testing, see DrawForeground.
Public Event
Static Member
PreDrawObject
Called right before an individual object is being drawn. NOTE: Do not use this event unless you absolutely need to. It is called for every object in the document and can slow display down if a large number of objects exist in the document
Public Event
Static Member
PreDrawObjects
Called before objects are been drawn. Depth writing and testing are on.
Public Event
Static Member
PreDrawTransparentObjects
Called before transparent objects have been drawn. Depth writing and testing are on.
Public Event
Static Member
ViewportProjectionChanged
Called when the projection changes for a viewport being drawn.