MeshTextureCoordinateList
Provides access to the Vertex Texture coordinates of a Mesh.
Inheritance Hierarchy
System.Object
Rhino.Geometry.Collections.MeshTextureCoordinateList
Namespace: Rhino.Geometry.Collections
Assembly: RhinoCommon (in RhinoCommon.dll)
Syntax
public class MeshTextureCoordinateList : IResizableList<Point2f>, IList<Point2f>, ICollection<Point2f>, IEnumerable<Point2f>, IEnumerable, IList, ICollection, IReadOnlyList<Point2f>, IReadOnlyCollection<Point2f>
The MeshTextureCoordinateList type exposes the following members.
Properties
Name
Description
Public Property
Capacity
Gets or sets the total number of texture coordinates the internal data structure can hold without resizing.
Public Property
Count
Gets or sets the number of texture coordinates.
Public Property
Item
Gets or sets the texture coordinate at the given index. The index must be valid or an IndexOutOfRangeException will be thrown.
Methods
Name
Description
Public Method
Add(Point2f)
Adds a new texture coordinate to the end of the Texture list.
Public Method
Add(Point3d)
Adds a new texture coordinate to the end of the Texture list.
Public Method
Add(Double, Double)
Adds a new texture coordinate to the end of the Texture list.
Public Method
Add(Single, Single)
Adds a new texture coordinate to the end of the Texture list.
Public Method
AddRange
Appends an array of texture coordinates.
Public Method
Clear
Clears the Texture Coordinate list on the mesh.
Public Method
Destroy
Releases all memory allocated to store texture coordinates. The list capacity will be 0 after this call.
Subsequent calls can add new items.
Public Method
Equals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected Method
Finalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public Method
GetEnumerator
Gets an enumerator that yields all texture coordinates in this collection.
Public Method
GetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public Method
GetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected Method
MemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public Method
NormalizeTextureCoordinates
Scales the texture coordinates so the texture domains are [0,1] and eliminate any texture rotations.
Public Method
ReverseTextureCoordinates
Reverses one coordinate direction of the texture coordinates.
The region of the bitmap the texture uses does not change. Either Us or Vs direction is flipped.
Public Method
SetTextureCoordinate(Int32, Point2f)
Sets or adds a texture coordinate to the Texture Coordinate List.
If [index] is less than [Count], the existing coordinate at [index] will be modified.
If [index] equals [Count], a new coordinate is appended to the end of the coordinate list.
If [index] is larger than [Count], the function will return false.
Public Method
SetTextureCoordinate(Int32, Point3f)
Sets or adds a texture coordinate to the Texture Coordinate List.
If [index] is less than [Count], the existing coordinate at [index] will be modified.
If [index] equals [Count], a new coordinate is appended to the end of the coordinate list.
If [index] is larger than [Count], the function will return false.
Public Method
SetTextureCoordinate(Int32, Double, Double)
Sets or adds a texture coordinate to the Texture Coordinate List.
If [index] is less than [Count], the existing coordinate at [index] will be modified.
If [index] equals [Count], a new coordinate is appended to the end of the coordinate list.
If [index] is larger than [Count], the function will return false.
Public Method
SetTextureCoordinate(Int32, Single, Single)
Sets or adds a texture coordinate to the Texture Coordinate List.
If [index] is less than [Count], the existing coordinate at [index] will be modified.
If [index] equals [Count], a new coordinate is appended to the end of the coordinate list.
If [index] is larger than [Count], the function will return false.
Public Method
SetTextureCoordinates(.Point2f.)
Sets all texture coordinates in one go.
Public Method
SetTextureCoordinates(TextureMapping)
Set all texture coordinates based on a texture mapping function
Public Method
ToFloatArray
Copies all vertices to a linear array of float in u,v order
Public Method
ToString
Returns a string that represents the current object.
(Inherited from Object.)
Public Method
TransposeTextureCoordinates
Transposes texture coordinates.
The region of the bitmap the texture uses does not change. All texture coordinates rows (Us) become columns (Vs), and vice versa.