MeshVertexList
Provides access to the vertices and vertex-related functionality of a mesh.
Inheritance Hierarchy
System.Object
Rhino.Geometry.Collections.MeshVertexList
Namespace: Rhino.Geometry.Collections
Assembly: RhinoCommon (in RhinoCommon.dll)
Syntax
public class MeshVertexList : IResizableList<Point3f>, IList<Point3f>, ICollection<Point3f>, IEnumerable<Point3f>, IEnumerable, IReadOnlyList<Point3f>, IReadOnlyCollection<Point3f>, IList, ICollection
The MeshVertexList type exposes the following members.
Properties
Name
Description
Public Property
Capacity
Gets or sets the total number of vertices the internal data structure can hold without resizing.
Public Property
Count
Gets or sets the number of mesh vertices.
Public Property
Item
Gets or sets the vertex at the given index. The index must be valid or an IndexOutOfRangeException will be thrown.
Public Property
UseDoublePrecisionVertices
Set to true if the vertices should be stored in double precision
Methods
Name
Description
Public Method
Add(Point3d)
Adds a new vertex to the end of the Vertex list.
Public Method
Add(Point3f)
Adds a new vertex to the end of the Vertex list.
Public Method
Code Example
Add(Double, Double, Double)
Adds a new vertex to the end of the Vertex list.
Public Method
Code Example
Add(Single, Single, Single)
Adds a new vertex to the end of the Vertex list.
Public Method
AddVertices(IEnumerable.Point3d.)
Adds a series of new vertices to the end of the vertex list.
This overload accepts double-precision points.
Public Method
AddVertices(IEnumerable.Point3f.)
Adds a series of new vertices to the end of the vertex list.
This overload accepts single-precision points.
Public Method
Align(Double, IEnumerable.Boolean.)
Moves mesh vertices that belong to naked edges to neighboring vertices, within the specified distance.
This forces unaligned mesh vertices to the same location and is helpful to clean meshes for 3D printing.
See the
_AlignMeshVertices
Rhino command for more information.
Public Method
Static Member
Align(IEnumerable.Mesh., Double, IEnumerable.IEnumerable.Boolean..)
Moves mesh vertices that belong to naked edges to neighboring vertices, within the specified distance.
This forces unaligned mesh vertices to the same location and is helpful to clean meshes for 3D printing.
See the
_AlignMeshVertices
Rhino command for more information.
Public Method
Clear
Clears the Vertex list on the mesh.
Public Method
CombineIdentical
Merges identical vertices.
Public Method
CullUnused
Removes all vertices that are currently not used by the Face list.
Public Method
Destroy
Releases all memory allocated to store faces. The list capacity will be 0 after this call.
Subsequent calls can add new items.
Public Method
Equals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected Method
Finalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public Method
GetConnectedVertices
Gets indices of all vertices that form “edges” with a given vertex index.
Public Method
GetEnumerator
Gets an enumerator that yields all mesh vertices (points) in this collection.
Public Method
GetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public Method
GetTopologicalIndenticalVertices
Gets a list of other vertices which are “topologically” identical to this vertex.
Public Method
GetType
Gets the Type of the current instance.
(Inherited from Object.)
Public Method
GetVertexFaces
Gets a list of all of the faces that share a given vertex.
Public Method
Hide
Hides the vertex at the given index.
Public Method
HideAll
Hides all vertices in the mesh.
Public Method
IsHidden
Gets a value indicating whether or not a vertex is hidden.
Protected Method
MemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public Method
Point3dAt
Get double precision location at a given index
Public Method
Remove(IEnumerable.Int32., Boolean)
Removes the vertices at the given indices and all faces that reference those vertices.
Public Method
Remove(Int32, Boolean)
Removes the vertex at the given index and all faces that reference that index.
Public Method
SetVertex(Int32, Point3d)
Sets or adds a vertex to the Vertex List.
If [index] is less than [Count], the existing vertex at [index] will be modified.
If [index] equals [Count], a new vertex is appended to the end of the vertex list.
If [index] is larger than [Count], the function will return false.
Public Method
SetVertex(Int32, Point3f)
Sets or adds a vertex to the Vertex List.
If [index] is less than [Count], the existing vertex at [index] will be modified.
If [index] equals [Count], a new vertex is appended to the end of the vertex list.
If [index] is larger than [Count], the function will return false.
Public Method
SetVertex(Int32, Double, Double, Double)
Sets or adds a vertex to the Vertex List.
If [index] is less than [Count], the existing vertex at [index] will be modified.
If [index] equals [Count], a new vertex is appended to the end of the vertex list.
If [index] is larger than [Count], the function will return false.
Public Method
SetVertex(Int32, Single, Single, Single)
Sets or adds a vertex to the Vertex List.
If [index] is less than [Count], the existing vertex at [index] will be modified.
If [index] equals [Count], a new vertex is appended to the end of the vertex list.
If [index] is larger than [Count], the function will return false.
Public Method
SetVertex(Int32, Double, Double, Double, Boolean)
Sets or adds a vertex to the Vertex List.
If [index] is less than [Count], the existing vertex at [index] will be modified.
If [index] equals [Count], a new vertex is appended to the end of the vertex list.
If [index] is larger than [Count], the function will return false.
Public Method
Show
Shows the vertex at the given index.
Public Method
ShowAll
Shows all vertices in the mesh.
Public Method
ToFloatArray
Copies all vertices to a linear array of float in x,y,z order
Public Method
ToPoint3dArray
Copies all vertices to a new array of Point3d.
Public Method
ToPoint3fArray
Copies all vertices to a new array of Point3f.
Public Method
ToString
Returns a string that represents the current object.
(Inherited from Object.)