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MeshVertexNormalList

Public Class

Provides access to the Vertex Normals of a Mesh.

Inheritance Hierarchy

System.Object
Rhino.Geometry.Collections.MeshVertexNormalList

Namespace: Rhino.Geometry.Collections

Assembly: RhinoCommon (in RhinoCommon.dll)

Syntax

public class MeshVertexNormalList : IResizableList<Vector3f>,
IList<Vector3f>, ICollection<Vector3f>, IEnumerable<Vector3f>,
IEnumerable, IList, ICollection, IReadOnlyList<Vector3f>,
IReadOnlyCollection<Vector3f>

The MeshVertexNormalList type exposes the following members.

Properties

Name

Description


Public Property

Gets or sets the amount of vertex normals that the list can hold without resizing.


Public Property

Gets or sets the number of mesh vertex normals.


Public Property

Gets or sets the vertex at the given index. The index must be valid or an IndexOutOfRangeException will be thrown.


Methods

Name

Description


Public Method

Adds a new vertex normal at the end of the list.


Public Method

Adds a new vertex normal at the end of the list.


Public Method

Adds a new vertex normal at the end of the list.


Public Method

Adds a new vertex normal at the end of the list.


Public Method

Appends a collection of normal vectors.


Public Method

Clears the vertex normal collection on the mesh.


Public Method
Code Example

Computes the vertex normals based on the physical shape of the mesh.


Public Method

Releases all memory allocated to store vertex normals. The list capacity will be 0 after this call.

Subsequent calls can add new items.


Public Method

Equals

Determines whether the specified object is equal to the current object.

(Inherited from Object.)


Protected Method

Finalize

Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.

(Inherited from Object.)


Public Method

Reverses direction of all vertex normals

This is the same as Mesh.Flip(true, false, false)


Public Method

Gets an enumerator that yields all normals (vectors) in this collection.


Public Method

GetHashCode

Serves as the default hash function.

(Inherited from Object.)


Public Method

GetType

Gets the Type of the current instance.

(Inherited from Object.)


Protected Method

MemberwiseClone

Creates a shallow copy of the current Object.

(Inherited from Object.)


Public Method

Sets or adds a vertex normal to the list.

If [index] is less than [Count], the existing vertex normal at [index] will be modified.

If [index] equals [Count], a new vertex normal is appended to the end of the list.

If [index] is larger than [Count], the function will return false.


Public Method

Sets or adds a vertex normal to the list.

If [index] is less than [Count], the existing vertex normal at [index] will be modified.

If [index] equals [Count], a new vertex normal is appended to the end of the vertex list.

If [index] is larger than [Count], the function will return false.


Public Method

Sets or adds a vertex normal to the list.

If [index] is less than [Count], the existing vertex normal at [index] will be modified.

If [index] equals [Count], a new vertex normal is appended to the end of the list.

If [index] is larger than [Count], the function will return false.


Public Method

Sets or adds a normal to the list.

If [index] is less than [Count], the existing vertex normal at [index] will be modified.

If [index] equals [Count], a new vertex normal is appended to the end of the list.

If [index] is larger than [Count], the function will return false.


Public Method

Sets all normal vectors in one go. This method destroys the current normal array if it exists.


Public Method

Copies all vertex normals to a linear array of float in x,y,z order


Public Method

ToString

Returns a string that represents the current object.

(Inherited from Object.)


Public Method

Unitizes all vertex normals.